Get out your notepad, because I have plenty more shocking revelations for you. Yes, it’s true: the best way to get people to replay your game is to make it good. In other words, the game design being fun and engaging is the biggest motivator for wanting to continue to play it. That well-oiled machine only works when it’s built upon a strong foundation. Those core principles not only tempt people to give the arcade machine their quarters, but ensures that fresh quarters regularly cycle through the machine. They typically focus on being easy to understand, immediately gripping, and ideal for short play sessions. One of the greatest strengths of arcade games is how easy they are to revisit. This experiment reveals that putting the power to tip the scales in the player’s hands comes at a cost. It provides ample options for the individual to concoct their ideal arcade game experience. What exactly is the perfect balance between difficulty, mastery, and enjoyability? Rather than creating a game that definitively answers that question, Double Dragon Gaiden instead puts the solution into the hands of its players. The truly dedicated players know that even the worst offenders contain tricks to learn and master in order to tip the scales in their favor – that’s what makes them fun.ĭouble Dragon Gaiden: Rise of the Dragons explores the balance between the scales of arcade difficulty. Some arcade games are more fair than others, yet they all tend to lean on a sense of challenge to incentivize players to come back for more punishment. Like any lovable rogue, however, arcade games remain appealing despite their penchant for thievery. I’m not talking about their price here, but rather their tendency to lie, cheat, steal, and beat you down for your quarters. Arcade games sure are cheap! That’s their general reputation, anyway.
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